March 11, 2026
What Composing for Video Games Taught Me About Storytelling
Writing music for interactive media requires a different approach than traditional film scoring. Ryan Knaggs explores how game music adapts to player actions and shapes the emotional experience of gameplay.
Composing music for video games is both similar to and very different from writing music for film or television. In film, the story unfolds in a fixed sequence. The composer knows exactly when a moment of tension will occur and how long it will last. Music can be carefully timed to match every scene.
Games are different. The player controls the pacing. A player might spend thirty seconds exploring a location - or ten minutes. They might trigger an event immediately, or wander somewhere unexpected. Because of this, game music often needs to adapt dynamically. This is where interactive or adaptive music becomes important.
Instead of writing a single fixed piece of music, composers often create musical layers or variations that can change depending on what the player is doing. A calm exploration theme might gradually introduce darker textures as danger approaches. Additional percussion or harmonic movement can build tension when enemies appear. The goal is to make the music feel natural, even though it is responding in real time to player actions.
My background in software engineering has given me an interesting perspective on this process. Music and programming share many similarities - both rely on structure, logic, and patterns. Designing interactive music systems often involves thinking about composition almost like a form of architecture. You're not just writing music. You're designing how music behaves.
When done well, adaptive scoring makes a game world feel alive. The music responds to the player's choices and helps shape the emotional rhythm of exploration, discovery, and danger. For a composer, that makes video games one of the most fascinating and rewarding forms of storytelling to work in.
Ryan Knaggs
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Interactive Music •
Adaptive Scoring •
Storytelling